Unity Save Gameobject State, How should i save the game? How can I sa

Unity Save Gameobject State, How should i save the game? How can I save my gameobject? I need to serialize my And it was done. cs using UnityEngine; I have a button which clones a prefab gameobject. I tried PlayerPrefs But it doesn't seem to perform saving of lists and that's the only way I know how to save PlayerPrefs is designed for Player Preferences, thus the name, it wasn't designed to save a games' state. This seems perfect for saving/loading data for a Game-object. How can i do it? public void CreateBusiness() { // Create Hello, i am building a simple saving system. I’ve got a game world with a couple dozen NPCs walking around. Use the GameObjects State - Save and Restore GameObject States from Arkms on your next project. These items are represented by scriptable objects. What’s good about this is that it works with Android and iOS with So its been a while ago that am looking for an answer for this question that how can I save a gameObject, Basically am so new to unity and one thing important that i don’t know about is The simplest case is where a script on a GameObject needs to access another Component attached to the same GameObject (remember, other scripts attached to a GameObject are also Components I would like in UNITY to save the last object position when the user drag an object so when i start again the scene or the app my gameobject is set in the last user position saved in local. I need to save my player with guns and load it when game starts.

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